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Using Game-Based Learning to Support Learning Science: A Study with Middle School Students

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成果类型:
期刊论文
作者:
Wang, Meiqian*;Zheng, Xudong
通讯作者:
Wang, Meiqian
作者机构:
[Wang, Meiqian] Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan, Peoples R China.
[Zheng, Xudong] Cent China Normal Univ, Coll Educ Informat Technol, Wuhan, Peoples R China.
通讯机构:
[Wang, Meiqian] C
Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan, Peoples R China.
语种:
英文
关键词:
Science education;Digital game-based learning;Non-digital game-based learning;Self-efficacy;Chinese middle school students
期刊:
ASIA-PACIFIC EDUCATION RESEARCHER
ISSN:
0119-5646
年:
2021
卷:
30
期:
2
页码:
167-176
机构署名:
本校为第一且通讯机构
院系归属:
国家数字化学习工程技术研究中心
摘要:
Game-based learning refers to establishing learning environments that involve digital or non-digital games to enhance students’ knowledge and skill acquisition. Previous studies indicated that game-based learning is superior to the conventional instructional method, but few compared the differences between different game types. This study examined the effects of game-based learning on Chinese middle school students’ learning of science and their self-efficacy. We implemented an experiment to compare the effects between digital and non-digital...

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