期刊:
International Journal of Digital Content Technology and its Applications,2012年6(18):442-448 ISSN:1975-9339
通讯作者:
Wan, L.(liyongwan20120@126.com)
作者机构:
[Wan, Liyong] National Engineering Research Center for E-Learning, Huazhong Normal University, Wuhan, China;[Zhao, Chengling] Department of Information and Technology, Huazhong Normal University, Wuhan, China;[Wan, Liyong] School of Media and Communication, Wuhan Textile University, Wuhan, China
摘要:
In adaptive e-learning system, the researchers focused on how to provide the learners with learning objects depending on their preferences and needs. This makes the process of filtering unwanted learning objects an increasing challenge for the learners. Content recommendation systems can suggest the users what they should learn. People have made great efforts on research about recommendation systems using content-based recommendation and collaboration-based recommendation. In this paper, the authors proposed a hybrid learning object recommendation method to improve the accuracy of the recommendation. The experiment result shows that recommendation precision of hybrid recommendation method is higher than content-based recommendation method and collaboration-base recommendation method.<br/>
期刊:
International Journal of Advancements in Computing Technology,2011年3(8):9-17 ISSN:2005-8039
通讯作者:
Liu, Q.(liuqtang@mail.ccnu.edu.cn)
作者机构:
[Li, Shiqiang; Cheng, Yun; Zhu, Xiaoliang; Liu, Qingtang; Zhao, Chengling] National Engineering Research Center for E-learning, The Department of Information Technology, Central China Normal University, WuHan, Hubei, China;[Cheng, Yun] Department of Educational Science and Technology, HuangGang Normal University, HuangGang, Hubei, China
通讯机构:
[Liu, Q.] N;National Engineering Research Center for E-learning, , WuHan, Hubei, China
关键词:
Data encryption;Digital content protection;DRM;FFmpeg
摘要:
The explosive growth of multimedia content on the internet is revolutionizing the way of content distribution and presenting new challenges to content security and copyright management. Encryption and watermarking are the most common techniques used to protect copyrighted multimedia content, but both have some limitations. In order to solve the problem, we probe into a new way that is to design a digital rights management (DRM) system based on FFmpeg, the system offers a reproducible and reliable alternative for digital rights management and related applications on the Internet. The protection works by encrypting the packets of key frames. Experiments have proved that encrypting the packets of key frames to protect the digital content of video is available. Other players either can't open the Encrypted video files, or the image is a mosaic and blurred image. Playing the file in the player we developed is fluent, all played properly, and the purpose of digital content protection is achieved.
作者机构:
[杨宗凯; 朱晓亮; 上超望; 刘清堂] National Engineering Research Center for E-learning, Central China Normal University, Wuhan 430079, China;[赵呈领; 上超望; 刘清堂] Department of Information Technology, Central China Normal University, Wuhan 430079, China
通讯机构:
National Engineering Research Center for E-learning, Central China Normal University, China
摘要:
With the prosperity of the Internet, e-learnlng has been greatly improved. By supporting multiple learners and multiple roles in a learning activity, the IMS Learning Design (LD) specification provides a collaborative scenario for participants. However, IMS LD provides insufficient support for interaction among learning activities and can not dynamically integrate learning resources to meet the continually changing service requirements. In this paper, a Business Process Execution Language (BPEL) enhanced requirement driven learning management architecture to address the issues of personalize adaptive learning was proposed. It models the learning activity by combining IMS LD with BPEL and matches optimal learning sequence based on Case-based reasoning (CBR) method. By providing expandable secure learning sequences flexibly, it satisfies the different actual demands for personalize learning.
摘要:
The paper describes the implementation and the functioning of RAHGA (Rule Acquisition with an Entropy-based Genetic Algorithm), a genetic-algorithm-based data mining system suitable for both supervised and certain types of unsupervised knowledge extraction from large and possibly noisy databases. RAHGA differs from a standard Genetic Algorithm. We compared our approach with several other traditional data mining techniques. The results show that our approach outperformed others on both the prediction accuracy and the standard deviation.
期刊:
Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009,2009年2:39-43
通讯作者:
Zheng, Weibing
作者机构:
[Liu, Zhiying; Zheng, Weibing; Zhao, Chengling] Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.;[Zheng, Weibing; Wang, Feng] Huanggang Normal Univ, Dept Educ Sci & Technol, Huanggang 438000, Hubei, Peoples R China.
通讯机构:
[Zheng, Weibing] H;Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.
会议名称:
Education Technology and Computer Science, 2009. ETCS '09. First International Workshop on
关键词:
CKB;model;web2.0;research;application
摘要:
Collaborative Knowledge Building (CKB) is a process involved in groups of participant to collect knowledge, communicate knowledge, share knowledge, and create knowledge together. While Web2.0 is characterized by being user-centered, two-ways communication and creating knowledge together in social network formation, thus Web2.0 concepts seems to be an ideal fit with CKB. However, how to integrate the undoubted significant factors into the CKB process is a question in Web2.0 era. According to analyzing the outline of CKB and characters of Web2.0, this paper integrates Web2.0 into CKB, and presents a new CKB model. Finally, the paper takes application example of Personal Knowledge Building platform and Collaborative Knowledge Building platform to show Web2.0 is beneficial to realize a more feasible CKB model, which is illustrated how to use Web2.0 tools in the CKB process.
摘要:
The arrival of Web2.0 era provides a wider informal learning world for people. From this point of view, author gave a simple introduce about Web2.0 and informal learning firstly, and then gave the concept about informal learning on Web2.0 platform, and made informal learning mode - micro learning in detail. In the hope of this text can be helpful for learners in informal learning.
摘要:
Computer games are today an important part of most children's leisure lives and a growing part of our culture and learning. Educational games can make a good combination of games and education, and try to support children's learning through playing games to realize happy study. RPG educational game is an important type of games in today's school teaching, because of its virtual experience environment and the most important-different kind of characters. This paper discussed how to design the characters in RPG educational games, its classification, principles and process, and then took the game "Zheng He's voyages to Occident" as an example, to talk about how to design the player characters and main NPC in RPG educational games.
摘要:
This article first introduces the characteristics of resource-based learning and language teaching in secondary schools, it analyses the feasibility of resource-based study is used into language teaching in secondary schools and designs the process, then it carries out the relevant case studies according to the process, and proposes issues we should pay attention to when resource-based learning is used into language teaching in secondary schools.
期刊:
2009 SECOND INTERNATIONAL SYMPOSIUM ON KNOWLEDGE ACQUISITION AND MODELING: KAM 2009, VOL 3,2009年:3-6
通讯作者:
Zhao, Chengling
作者机构:
[Wu, Yanqin; Duan, Fengfeng; Zhao, Chengling] Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.
通讯机构:
[Zhao, Chengling] H;Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.
关键词:
M-Learning;system model;mobile phone
摘要:
This paper analyzes the theoretical basis, characteristics and feasibility of M-Learning based on mobile phone firstly, and then builds a system model of M-Learning based on mobile phone which including mobile education platform module, mobile teaching resource library module, mobile management system module, and mobile learning support platform module. Finally, we use a case of English teaching to interpret typical module of this system.
期刊:
2009 SECOND INTERNATIONAL SYMPOSIUM ON KNOWLEDGE ACQUISITION AND MODELING: KAM 2009, VOL 1,2009年:236-238
通讯作者:
Zhao, Chengling
作者机构:
[Duan, Fengfeng; Zhao, Chengling; Lu, Jiaojiao] Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Peoples R China.
通讯机构:
[Zhao, Chengling] H;Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Peoples R China.
关键词:
SEO;Weh2.0 Site;PageRank
摘要:
In order to activate the development of web2.0 site, SEO (search engine optimization) is discussed according to the problems the Web2.0 site now facing. With the problems, the paper put forward design Methods for Website optimization, and summed up the optimization strategies for Website design.
期刊:
2009 2ND IEEE INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND INFORMATION TECHNOLOGY, VOL 2,2009年:100-+
通讯作者:
Zheng, Zhongmei
作者机构:
[Wang, Yanli; Zheng, Zhongmei; Cheng, Yun; Wang, Feng] HuangGang Normal Univ, Dept Educ Sci & Technol, Huanggang, Peoples R China.;[Zhao, Chengling] Huazhong Normal Univ, Dept Informat Technol, Wuhan, Peoples R China.
通讯机构:
[Zheng, Zhongmei] H;HuangGang Normal Univ, Dept Educ Sci & Technol, Huanggang, Peoples R China.
关键词:
Modern Distance Education;rural K-12;instructional model;integration;Blending teaching
摘要:
the rural modern distance education project in China has created a digital teaching and learning environment for rural K-12 schools in the west, this will inevitably bring series of challenges to traditional instructional models. This essay made a comparative analysis of the instructional model under such environment and traditional instructional model, and discussed the characteristics of each technique Mode offered by project, then put forward several important models suitable for each environment in order to provide references for rural teachers' teaching practice.
期刊:
ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2,2009年:393-397
作者机构:
[Xu, Chunyan; Li, Xiayuan; Zhao, Chengling] Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.
关键词:
informal learning;personal learning environment;communities of practice
摘要:
80% of learning in organizations takes place informally outside of the formal classroom and e-learning courses, as indicated by the studies. Web2.0 software and technologies play an important role in supporting informal learning. There will be few technological troublesome if you choose a platform or framework provided by others. On the basis of introducing two forms of informal learning: personal learning environment and communities of practice, this paper explores strategies of implementing web2.0 informal learning, Finally, an example of communities of practice is present to illustrate how we can make use of it to support informal learning.