During the simulation process of real-time three-dimensional scene, the popular modeling software and the real-time rendering platform are not compatible. The common solution is to create three-dimensional scene model by using modeling software and then transform the format supported by rendering platform. This paper takes digital campus scene simulation as an example, analyzes and solves the problems of surface loss; texture distortion and loss; model flicker and so on during the transformation from 3Ds Max to MultiGen Creator. Besides, it proposes the optimization strategy of model which is ...