STEAM is an educational mode which engages students in learning through active participation,project design and problem solving. Quite similar to project-based learning,STEAM is interdisciplinary and situational. Therefore,STEAM project-based learning is based on specific outcomes and fuzzy tasks,which is an inquiry process involving interdisciplinary learning. In this paper,the authors argue that STEAMproject-based learning helps to enhance the cultivation of humanities,sense of responsibility and rational thinking,stimulate active learning,and improve individual consciousness and problem-sol...