版权说明 操作指南
首页 > 成果 > 详情

Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools

认领
导出
Link by DOI
反馈
分享
QQ微信 微博
成果类型:
期刊论文
作者:
Gong, Xin;Xu, Weiqi;Yu, Shufan;Ma, Jingjing;Qiao, Ailing
通讯作者:
Qiao, AL
作者机构:
[Gong, Xin; Qiao, Ailing] Capital Normal Univ, Coll Educ, 105 West Third Ring North Rd, Beijing 100048, Peoples R China.
[Xu, Weiqi] Zhejiang Univ, Coll Educ, Hangzhou, Peoples R China.
[Ma, Jingjing; Yu, Shufan] Cent China Normal Univ, Fac Artificial Intelligence Educ, Sch Educ Informat Technol, Wuhan, Hubei, Peoples R China.
通讯机构:
[Qiao, AL ] C
Capital Normal Univ, Coll Educ, 105 West Third Ring North Rd, Beijing 100048, Peoples R China.
语种:
英文
关键词:
computational thinking;gamification programming learning;programming tools;spatial reasoning skills
期刊:
British Journal of Educational Technology
ISSN:
0007-1013
年:
2024
基金类别:
Key Project of Education Sciences Research of Chinese Ministry of Education in 2022
机构署名:
本校为其他机构
院系归属:
教育信息技术学院
摘要:
Abstract Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not adequately explored. This study designed and evaluated three programming tools: the tangible programming tool (TPG), which uses real touchable objects; the block programming tool (BPG), which ...

反馈

验证码:
看不清楚,换一个
确定
取消

成果认领

标题:
用户 作者 通讯作者
请选择
请选择
确定
取消

提示

该栏目需要登录且有访问权限才可以访问

如果您有访问权限,请直接 登录访问

如果您没有访问权限,请联系管理员申请开通

管理员联系邮箱:yun@hnwdkj.com