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Creating an Immersive Virtual Reality Game Space for Multiuser, Synchronous Co-Located Collaboration: Design Considerations and Influencing Factors

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成果类型:
期刊论文
作者:
Feng, Qinna;Luo, Heng;Li, Zijian;Liang, Jiarong;Li, Gege;...
通讯作者:
Luo, H;Li, ZJ
作者机构:
[Yi, Yan; Liang, Jiarong; Luo, H; Luo, Heng; Feng, Qinna; Li, Gege] Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan 430079, Peoples R China.
[Li, Zijian; Li, ZJ] Cent China Normal Univ, Sch Fine Arts, Wuhan 430079, Peoples R China.
通讯机构:
[Luo, H ; Li, ZJ ] C
Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan 430079, Peoples R China.
Cent China Normal Univ, Sch Fine Arts, Wuhan 430079, Peoples R China.
语种:
英文
关键词:
immersive virtual reality;synchronous co-located collaboration;collaboration experience;design consideration
期刊:
Applied Sciences-Basel
ISSN:
2076-3417
年:
2024
卷:
14
期:
5
页码:
2167-
基金类别:
Conceptualization, H.L.; methodology, Q.F.; software, Z.L.; validation, Q.F., G.L. and H.L.; formal analysis, Q.F., J.L., Y.Y. and Z.L.; investigation, Q.F.; resources, Z.L.; data curation, G.L. and Y.Y.; writing—original draft preparation, Q.F. and J.L.; writing—review and editing, H.L.; visualization, J.L.; supervision, H.L. and Z.L.; project administration, H.L.; funding acquisition, H.L. All authors have read and agreed to the published version of the manuscript. This research was funded by the National Nature Science Foundations of China, grant number 62177021, and the MOE (Ministry of Education in China) Project of Humanities and Social Sciences, grant number 22YJC760044.
机构署名:
本校为第一且通讯机构
院系归属:
美术学院
摘要:
The last decade has witnessed the rapid development of immersive virtual reality (IVR) and its application in various contexts. However, its application in supporting real-time virtual collaboration has been quite rare due to technical barriers and the lack of validated design principles. To address this research gap, this study designed and developed an IVR space to enable multiuser synchronous co-located collaboration to complete a fantasy game. An evaluation study (N = 95) was conducted to explore its useful design considerations and the influencing factors for collaboration experience in t...

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