版权说明 操作指南
首页 > 成果 > 详情

Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

认领
导出
Link by DOI
反馈
分享
QQ微信 微博
成果类型:
期刊论文
作者:
Li, Jiayuan;Bai, Jie;Zhu, Sha;Yang, Harrison Hao
通讯作者:
Zhu, S;Yang, HH
作者机构:
[Zhu, Sha; Zhu, S; Bai, Jie; Li, Jiayuan] Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Peoples R China.
[Yang, HH; Yang, Harrison Hao] SUNY Coll Oswego, Sch Educ, Oswego, NY 13126 USA.
通讯机构:
[Yang, HH ] S
[Zhu, S ] C
Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Peoples R China.
SUNY Coll Oswego, Sch Educ, Oswego, NY 13126 USA.
语种:
英文
关键词:
digital literacy;digital game-based assessment;ECGD;AHP;assessment model
期刊:
Electronics
ISSN:
2079-9292
年:
2024
卷:
13
期:
2
页码:
385-
基金类别:
The work was funded by a grant from the National Natural Science Foundation of China (No. 62107019), the Key project of the special funding for educational science planning in Hubei Province in 2023 (2023ZA032), and the Key Subjects of Philosophy and Social Science Research in Hubei Province of 2022 (22D043).
机构署名:
本校为第一且通讯机构
院系归属:
国家数字化学习工程技术研究中心
摘要:
This study measured secondary students' digital literacy using a digital game-based assessment system that was designed and developed based on the Evidence-Centered Game Design (ECGD) approach. A total of 188 secondary students constituted the valid cases in this study. Fine-grained behavioral data generated from students' gameplay processes were collected and recorded with the assessment system. The Delphi method was used to extract feature variables related to digital literacy from the process data, and the Analytic Hierarchy Process (AHP) method was used to construct the measurement model. ...

反馈

验证码:
看不清楚,换一个
确定
取消

成果认领

标题:
用户 作者 通讯作者
请选择
请选择
确定
取消

提示

该栏目需要登录且有访问权限才可以访问

如果您有访问权限,请直接 登录访问

如果您没有访问权限,请联系管理员申请开通

管理员联系邮箱:yun@hnwdkj.com