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How is Video Game Playing Time Linked to Parent-Child Communication Frequency? A Longitudinal Cross-Lagged Analysis

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成果类型:
会议论文
作者:
Gou, Jiawen;Wu, Lihanjing;Li, Hui
作者机构:
[Wu, Lihanjing; Li, Hui; Gou, Jiawen] Cent China Normal Univ, Wuhan 430070, Hubei, Peoples R China.
语种:
英文
关键词:
Parent-child communication;Video game playing;Cross-lagged analysis
期刊:
Lecture Notes in Computer Science
ISSN:
0302-9743
年:
2022
卷:
13334
页码:
340-353
会议名称:
4th International Conference on HCI in Games Held as Part of the 24th International Conference on Human-Computer Interaction (HCII)
会议论文集名称:
Lecture Notes in Computer Science
会议时间:
JUN 26-JUL 01, 2022
会议地点:
ELECTR NETWORK
会议主办单位:
[Gou, Jiawen;Wu, Lihanjing;Li, Hui] Cent China Normal Univ, Wuhan 430070, Hubei, Peoples R China.
主编:
Fang, X
出版地:
GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND
出版者:
SPRINGER INTERNATIONAL PUBLISHING AG
ISBN:
978-3-031-05637-6; 978-3-031-05636-9
机构署名:
本校为第一机构
摘要:
With the development of computer technology, more and more teenagers devote abundant time and effort to video games. Previous cross-sectional studies have found a negative relationship between video game playing time and parent-child communication frequency, but the causal direction between the two is still unclear. Therefore, the current study aimed to explore the direction of the relationship between video game playing time and parent-child communication frequency among Chinese junior high school students. We analyzed the longitudinal data from the China Education Panel Survey (CEPS). A tota...

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