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Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation

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成果类型:
期刊论文
作者:
Ding, Zien;Liu, Qinxue;Wang, Zongyuan
通讯作者:
Qinxue Liu
作者机构:
[Ding, Zien; Liu, Qinxue; Wang, Zongyuan] Cent China Normal Univ, Key Lab Adolescent Cyberpsychol & Behav, Minist Educ, Wuhan, Peoples R China.
[Ding, Zien; Liu, Qinxue; Wang, Zongyuan] Cent China Normal Univ, Key Lab Human Dev & Mental Hlth Hubei Prov, Wuhan, Peoples R China.
[Ding, Zien; Liu, Qinxue; Wang, Zongyuan] Cent China Normal Univ, Sch Psychol, Wuhan, Peoples R China.
[Ding, Zien] Beijing Normal Univ, Fac Psychol, Natl Demonstrat Ctr Expt Psychol Educ, Beijing Key Lab Appl Expt Psychol, Beijing, Peoples R China.
[Liu, Qinxue] Cent China Normal Univ, Sch Psychol, 152 Luoyu St, Wuhan 430079, Peoples R China.
通讯机构:
[Qinxue Liu] K
Key Laboratory of Adolescent Cyberpsychology and Behavior (Central China Normal University), Ministry of Education, Wuhan, China<&wdkj&>Key Laboratory of Human Development and Mental Health of Hubei Province and School of Psychology, Central China Normal University, Wuhan, China
语种:
英文
期刊:
Media Psychology
ISSN:
1521-3269
年:
2023
卷:
26
期:
5
页码:
481-504
基金类别:
This work was supported by the National Natural Science Foundation of China [32000764].
机构署名:
本校为第一机构
院系归属:
心理学院
摘要:
Video games have become an integral part of people’s daily life. Though detrimental outcomes of negative game factors have been demonstrated across previous studies, the effects of prevalently-exist positive game factors, for example, prosociality and cooperation, remain unclear. This study examined the effects of positive game factors in violent video games on aggressive behavior by exploring prosociality and cooperation. Based on the General Learning Model, Experiment 1 examined the effect of prosociality on aggressive behavior and the media...

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