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Does "Left-Behind" Cause Rural Adolescents to Spend More Time Playing Video Games in China? Evidence from China Education Panel Survey

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成果类型:
会议论文
作者:
Wang, Siyuan;Wu, Lihanjing;Liang, Xiao
作者机构:
[Wu, Lihanjing; Wang, Siyuan] Cent China Normal Univ, Wuhan 430070, Hubei, Peoples R China.
[Liang, Xiao] Peking Univ, Beijing 100871, Peoples R China.
语种:
英文
关键词:
Left-behind adolescents;Video games;Propensity score matching
期刊:
Lecture Notes in Computer Science
ISSN:
0302-9743
年:
2022
卷:
13334
页码:
387-396
会议名称:
4th International Conference on HCI in Games Held as Part of the 24th International Conference on Human-Computer Interaction (HCII)
会议论文集名称:
Lecture Notes in Computer Science
会议时间:
JUN 26-JUL 01, 2022
会议地点:
ELECTR NETWORK
会议主办单位:
[Wang, Siyuan;Wu, Lihanjing] Cent China Normal Univ, Wuhan 430070, Hubei, Peoples R China.^[Liang, Xiao] Peking Univ, Beijing 100871, Peoples R China.
主编:
Fang, X
出版地:
GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND
出版者:
SPRINGER INTERNATIONAL PUBLISHING AG
ISBN:
978-3-031-05637-6; 978-3-031-05636-9
机构署名:
本校为第一机构
摘要:
Video games have become more prevalent in adolescents' lives to entertain. Previous studies suggest rural left-behind adolescents are vulnerable to being absorbed in video games. To characterize a causal relation between "left-behind" and the time of playing video games among rural adolescents, we used representative data from China Educational Panel Survey (CEPS) and Propensity Score Matching (PSM) method. The sample includes 1166 rural left-behind adolescents and 1156 rural non-left-behind adolescents. Results demonstrated significant differences in the individual and family characteristics ...

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