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Promoting math learning in educational games with virtual companions providing learning supports

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成果类型:
期刊论文
作者:
Guo, Xiao-Rong;Liu, Si-Yang;Gong, Shao-Ying;Cao, Yang;Wang, Jing;...
通讯作者:
Gong, SY;Cao, Y
作者机构:
[Gong, Shao-Ying; Liu, Si-Yang; Gong, SY; Wang, Jing; Guo, Xiao-Rong] Cent China Normal Univ, Sch Psychol, Key Lab Adolescent Cyberpsychol & Behav, Minist Educ, Wuhan 430079, Peoples R China.
[Cao, Y; Cao, Yang] Hubei Univ Chinese Med, Sch Hlth Humanities, Hubei Shizhen Lab, Wuhan 430065, Peoples R China.
[Fang, Yan] Qingdao Univ, Dept Psychol, Qingdao, Peoples R China.
通讯机构:
[Cao, Y ] H
[Gong, SY ] C
Cent China Normal Univ, Sch Psychol, Key Lab Adolescent Cyberpsychol & Behav, Minist Educ, Wuhan 430079, Peoples R China.
Hubei Univ Chinese Med, Sch Hlth Humanities, Hubei Shizhen Lab, Wuhan 430065, Peoples R China.
语种:
英文
关键词:
Virtual companions;Learning supports;Learning experience;Learning behavior;Learning performance
期刊:
Education and Information Technologies
ISSN:
1360-2357
年:
2024
基金类别:
National Natural Science Foundation of China
机构署名:
本校为第一且通讯机构
院系归属:
心理学院
摘要:
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However, the effects of virtual companions providing learning supports (VCPLS) and potential influence mechanism are deficient. This study investigated the efficacy of VCPLS in enhancing learning experiences and performance in comparison to the system providin...

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