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A Research of Optimizing Techniques for the 3D Scene Model Based on Creator

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成果类型:
期刊论文
作者:
Liang bo*;Tan guoxin;Zhang shuai;Liao longlong
通讯作者:
Liang bo
作者机构:
[Zhang shuai; Liang bo] Huazhong Normal Univ, Dept Informat Technol, Engn Res Ctr Educ Informat Technol, Wuhan, Peoples R China.
[Tan guoxin; Liao longlong] Huazhong Normal Univ, Engn Res Ctr Edu Informat Technol, Wuhan, Peoples R China.
通讯机构:
[Liang bo] H
Huazhong Normal Univ, Dept Informat Technol, Engn Res Ctr Educ Informat Technol, Wuhan, Peoples R China.
语种:
英文
关键词:
digital campus;creator;3D scene;model optimization;instance;external reference;LOD node;hierarchical structure
期刊:
2008 4TH INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS, NETWORKING AND MOBILE COMPUTING, VOLS 1-31
年:
2008
页码:
12808-+
机构署名:
本校为第一且通讯机构
院系归属:
教育信息技术学院
摘要:
Most visual simulation systems are developed based on Vega. They are unable to make smooth operation because of large volume of data. In this paper, some key techniques about how to optimize the 3D scene model are proposed in order to improve the operating efficiency of the visual simulation system. Including simplifying the 3D model, cutting down the data stream of texture, techniques for creator modeling, setting LOD node, Optimizing the hierarchy structure of the database...etc., An experiment show that compared with the original system, the EMS memory of the optimized one is less, the data...

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