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Using a Digital Game to Assess Middle School Students' Information Literacy: An Evidence-Centered Game Design Approach

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成果类型:
期刊论文
作者:
Guo, Qing;Wu, Di;Zhu, Sha;Yang, Harrison Hao
通讯作者:
Zhu, S
作者机构:
[Guo, Qing] Cent China Normal Univ, Fac Artificial Intelligence Educ, Wuhan, Hubei, Peoples R China.
[Zhu, Sha; Zhu, S; Yang, Harrison Hao; Wu, Di] Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Hubei, Peoples R China.
[Yang, Harrison Hao] SUNY Coll Oswego, Sch Educ, Oswego, NY USA.
通讯机构:
[Zhu, S ] C
Cent China Normal Univ, Natl Engn Res Ctr E Learning, Wuhan 430079, Hubei, Peoples R China.
语种:
英文
关键词:
Evaluation methodologies;games;information literacy;evidence-centered design
期刊:
International Journal of Human-Computer Interaction
ISSN:
1044-7318
年:
2024
机构署名:
本校为第一且通讯机构
院系归属:
国家数字化学习工程技术研究中心
摘要:
The assessment of information literacy (IL) is challenging. Traditional methods often fail to capture students' true performance and their behavioral processes. Evidence-centered game design (ECgD) offers an alternative assessment framework. However, IL assessment based on ECgD often overlooks further analysis of behavioral processes, which could reveal detailed performance differences beyond scores. In this study, a general ECgD paradigm is presented and this paradigm was used to develop assessment rules. Game log data were collected from 132 middle school students, who also completed an exte...

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