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Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues

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成果类型:
期刊论文
作者:
Yu, Shufan;Liu, Qingtang;Johnson-Glenberg, Mina C.;Han, Miaomiao;Ma, Jingjing;...
通讯作者:
Yu, Shufan(yushufan1993@gmail.com);Liu, Qingtang(liuqtang@mail.ccnu.edu.cn)
作者机构:
[Ma, Jingjing; Han, Miaomiao; Liu, Qingtang; Yu, Shufan; Wu, Linjing] Cent China Normal Univ, Fac Artificial Intelligence Educ, Sch Educ Informat Technol, Wuhan 430079, Hubei, Peoples R China.
[Ma, Jingjing; Han, Miaomiao; Liu, Qingtang; Yu, Shufan; Wu, Linjing] Cent China Normal Univ, Hubei Res Ctr Educ Informationizat, Wuhan 430079, Hubei, Peoples R China.
[Johnson-Glenberg, Mina C.] Arizona State Univ, Dept Psychol, Tempe, AZ 85281 USA.
[Ba, Shen] Univ Hong Kong, Fac Educ, Hong Kong 999077, Peoples R China.
通讯机构:
[Shufan Yu; Qingtang Liu] S
School of Educational Information Technology, Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan, 430079, Hubei, China<&wdkj&>Hubei Research Center for Educational Informationization, Central China Normal University, 430079, Hubei, China
语种:
英文
关键词:
Augmented and virtual reality;Applications in subject areas;Human-computer interface;Media in education;Simulations
期刊:
Computers & Education
ISSN:
0360-1315
年:
2023
卷:
198
页码:
104764
基金类别:
Arizona State University National Natural Science Foundation of China#&#&#62277021 Ministry of Education of the People&apos;s Republic of China#&#&#22YJAZH067 China Scholarship Council#&#&#202106770025 Central China Normal University Fundamental Research Funds for the Central Universities#&#&#2020010601012190#&#&#2022YBZZ025
机构署名:
本校为第一机构
院系归属:
教育信息技术学院
摘要:
While virtual reality (VR) provides a great potential for musical instrument learning, little attention has been paid to the instructional design in creating a VR musical instrument. Previous research has suggested that high embodied interaction or added visual cues (e.g., distinctive colors, flashing areas) on VR-based musical instrument may aid students' learning. In this study, we investigated the feasibility and efficacy of the embodied design (low and high level of embodiment; LoEmb and HiEmb) and visual cues (low and high level of visual ...

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