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Gamified Project-Based Learning: A Systematic Review of the Research Landscape

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成果类型:
期刊论文
作者:
Huang, Wendan;Li, Xiuhan;Shang, Junjie
通讯作者:
Xiuhan Li<&wdkj&>Junjie Shang
作者机构:
[Shang, Junjie; Huang, Wendan] Peking Univ, Grad Sch Educ, Dept Educ Technol, Learning Sci Lab, 5 Yiheyuan Rd Haidian Dist, Beijing 100871, Peoples R China.
[Li, Xiuhan] Cent China Normal Univ, Fac Artificial Intelligence Educ, Hubei Res Ctr Educ Informationizat, 152 Luoyu Rd, Wuhan 430079, Peoples R China.
通讯机构:
[Xiuhan Li; Junjie Shang] A
Authors to whom correspondence should be addressed.<&wdkj&>Hubei Research Center for Educational Informationization, Faculty of Artificial Intelligence in Education, Central China Normal University, No. 152 Luoyu Road, Wuhan 430079, China<&wdkj&>Authors to whom correspondence should be addressed.<&wdkj&>Learning Science Lab, Department of Educational Technology, Graduate School of Education, Peking University, No. 5 Yiheyuan Road Haidian District, Beijing 100871, China
语种:
英文
关键词:
gamified project-based learning;educational games;game elements;game making;project-based learning
期刊:
Sustainability
ISSN:
2071-1050
年:
2023
卷:
15
期:
2
页码:
940-
基金类别:
Conceptualization, W.H.; Methodology, W.H., J.S. and X.L.; Validation, X.L.; Formal analysis, W.H. and X.L.; Investigation, W.H.; Resources, J.S.; Data curation, W.H. and X.L.; Writing—original draft, W.H.; Writing—review & editing, J.S. and X.L.; Supervision, J.S.; Funding acquisition, J.S. All authors have read and agreed to the published version of the manuscript. Supported by 1. The Key Project of The Beijing 14th Five Year Plan in 2021 for Education Science, “Research on the Cultivation of Learning Ability based on Learning Sciences and Game-based Learning”(No.CEFA21067); 2. The 2022 Natural Science Foundation of Hubei Province, China (Grant Number: 2022CFB269); 3. The Fundamental Research Funds for the Central Universities (Grant Number: CCNU22QN013).
机构署名:
本校为其他机构
摘要:
The information era puts higher requirements on current students’ learning methods to develop 21st-century skills. Project-based learning (PBL) and gamified learning have been two effective learning approaches, leading to an innovative exploration of combining both to improve learning outcomes. This study presents a systematic review of the literature published on “gamified PBL” (GPBL) over the past six years, focusing on GPBL approaches, learning outcomes, technical tools and theories. The results show that the gamified approaches of projec...

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