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The research of real-time shadow rendering algorithm of virtual scenes

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成果类型:
期刊论文、会议论文
作者:
Liu Hui*;Jin Hanjun;Yan Jianlin
通讯作者:
Liu Hui
作者机构:
[Liu Hui] Hubei Univ Technol, Sch Elect & Elect Engn, Wuhan 430065, Peoples R China.
[Jin Hanjun; Yan Jianlin] Huazhong Normal Univ, Dept Comp Sci, Wuhan, Peoples R China.
通讯机构:
[Liu Hui] H
Hubei Univ Technol, Sch Elect & Elect Engn, Wuhan 430065, Peoples R China.
语种:
英文
关键词:
shaodw map;GPU;quad-tree;real-time;virtual scenes
期刊:
2008 INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND TRAINING AND 2008 INTERNATIONAL WORKSHOP ON GEOSCIENCE AND REMOTE SENSING, VOL 1, PROCEEDINGS
年:
2015
页码:
155-158
会议名称:
ETT and GRS 2008
会议论文集名称:
ETT and GRS 2008. [v.1.A]
会议时间:
2007
会议地点:
Shanghai, China
基金类别:
Natural Science Foundation of Hubei Province [2007ABA328]; Educational Commission of Hubei Province of China [D200614013]
机构署名:
本校为其他机构
院系归属:
计算机学院
摘要:
Shadow scenes by shadow mapping has long suffered from the problem of under-sampling artifacts due to too little shadow map resolution leading to so-called perspective and projection aliasing. On this issue, we present a new practical real-time shadow mapping algorithm. Firstly we sample the scene from the eye-point on the GPU to get the needed shadow map resolution in different parts of the scene. Then we process the resulting data on the CPU and construct a hierarchical grid structure. Finally we traverse it in quad-tree fashion, shadowing the scene with shadow map pages where needed. The re...

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