期刊:
2009 SECOND INTERNATIONAL SYMPOSIUM ON KNOWLEDGE ACQUISITION AND MODELING: KAM 2009, VOL 3,2009年:25-28
通讯作者:
Yu, Chao
作者机构:
[Chen, Mao; Liu, Qingtang; Yu, Chao; Zhao, Qianqian] Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan, Peoples R China.
通讯机构:
[Yu, Chao] H;Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan, Peoples R China.
关键词:
educational game engine;script system;compiler
摘要:
Educational game engine is for designing and producing various puzzle games used to boost the intelligence and learning interest of the students, thus having big significance in the field of education. The design of action script system is the core of a game engine, which takes a decisive role in the development of game engine. Based on the brief introduction of a 2-D educational game engine, the Logic Animation Platform (LAP), this paper mainly introduces the design of the script system of this game engine in terms of grammatical structure and compiler realization.
作者机构:
[Yang, Jiumin; Luo, Mufan] Huazhong Normal Univ, Informat & Technol Dept, Wuhan, Peoples R China.
通讯机构:
[Yang, Jiumin] H;Huazhong Normal Univ, Informat & Technol Dept, Wuhan, Peoples R China.
关键词:
Mobile Distance Learning;SMS Platform;Short Messaging Service;Mobile Distance Learning Platform
摘要:
With the development and rapidly popularity of the mobile communication technology,the usage and popularity of SMS are even more astonishing.How does the full effectively use of mobile communication technology to support teaching and learning are maked all types of mobile distance learning research into the center. The article discussed the characteristics of the distance learning and the working process and enen the different parts of the function about the mobile distance learning based on the mobile short message platform,and also further discussed the influence and development prospect about the theory and practice of mobile distance learning based on the SMS.
期刊:
ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2,2009年:672-675
作者机构:
[Yang, Jiumin; Chen, Songqing; Cheng, Huilu] Huazhong Normal Univ, Dept Informat Technol, Wuhan 430079, Hubei, Peoples R China.
关键词:
task-driven;cooperative learning;model
摘要:
On the basis of analyzing the drawbacks about teaching in modem educational technology curriculum, this paper builds a "task-driven - collaborative learning" model according to the nature of it, as well as the characteristics of students, and then it introduces the use of this model to the modem educational technology curriculum in teaching.
摘要:
The arrival of Web2.0 era provides a wider informal learning world for people. From this point of view, author gave a simple introduce about Web2.0 and informal learning firstly, and then gave the concept about informal learning on Web2.0 platform, and made informal learning mode - micro learning in detail. In the hope of this text can be helpful for learners in informal learning.
摘要:
This article first introduces the characteristics of resource-based learning and language teaching in secondary schools, it analyses the feasibility of resource-based study is used into language teaching in secondary schools and designs the process, then it carries out the relevant case studies according to the process, and proposes issues we should pay attention to when resource-based learning is used into language teaching in secondary schools.
摘要:
Computer games are today an important part of most children's leisure lives and a growing part of our culture and learning. Educational games can make a good combination of games and education, and try to support children's learning through playing games to realize happy study. RPG educational game is an important type of games in today's school teaching, because of its virtual experience environment and the most important-different kind of characters. This paper discussed how to design the characters in RPG educational games, its classification, principles and process, and then took the game "Zheng He's voyages to Occident" as an example, to talk about how to design the player characters and main NPC in RPG educational games.
期刊:
Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009,2009年2:529-533
通讯作者:
Peng Wenhui
作者机构:
[Guo Xiaojie; Li Jun; Peng Wenhui; Pan Ruixue] Cent China Normal Univ, Dept Informat Technol, Wuhan, Peoples R China.;[Chen Yan] Broadcast Qufu Normal Univ, Dept Informat Technol, Shandong, Peoples R China.
通讯机构:
[Peng Wenhui] C;Cent China Normal Univ, Dept Informat Technol, Wuhan, Peoples R China.
关键词:
intelligent robot;application pattern of intelligent robot;affective computing;learning style;tracking of e-learning behavior
作者机构:
Department of Educational Science and Technology, HuangGang Normal University,HuangGang, China;Department of Information Technology, HuaZhong Normal University,WuHan, China
会议名称:
2009 2nd IEEE International Conference on Computer Science and Information Technology(第二届计算机科学与信息技术国际会议 ICCSIT2009)
会议时间:
2009-08-08
会议地点:
北京
会议论文集名称:
2009 2nd IEEE International Conference on Computer Science and Information Technology(第二届计算机科学与信息技术国际会议 ICCSIT2009)论文集
关键词:
Modern Distance Education;rural K-12;instructional model;integration;Blending teaching
摘要:
The rural modern distance education project in China has created a digital teaching and learning environment for rural K-12 schools in the west, this will inevitably bring series of challenges to traditional instructional models. This essay made a comparative analysis of the instructional model under such environment and traditional instructional model, and discussed the characteristics of each technique Mode offered by project, then put forward several important models suitable for each environment in order to provide references for rural teachers’ teaching practice.
作者机构:
[田茂; 吴建斌] School of Electronic Information, Wuhan University, Wuhan 430079, China;[李太全] School of Physical Science and Technology, Yangtze University, Jinzhou 434002, China;[吴建斌] Department of Information Technology, Huazhong Normal University, Wuhan 430079, China
通讯机构:
School of Electronic Information, Wuhan University, China
期刊:
ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2,2009年:666-671
作者机构:
[Lei, Min; Mao, Chen; Chao, Yu] Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan 430079, Hubei, Peoples R China.
关键词:
dynamic geometry;CSCW;distance education
摘要:
Based on the analysis of the principle and main technique of dynamic geometry and Computer Supported Cooperative Work (CSCW), this paper realizes a cooperative sketching system of dynamic geometry through network, which is of great practical significance in distance education especially in the field of math subject.
摘要:
With the sudden growth of information technology, network resources and resource search technology have been developed rapidly. However, general search engines such as Google and Baidu are difficult to satisfy our retrieval requirements in professional field because the lack of professionalism. This paper constructs a vertical educational resource oriented search engine based on the circumstances of educational field. This search engine adds the professional vocabulary on the basis of general search engine, and puts forward an improved sequencing algorithm based on specialized vocabulary. These measures improved the recall and precision of resource search and achieved good effect in practical application.
摘要:
Delay requirement becomes a key problem for the time sensitive applications in wireless sensor networks besides the power conservation issue. This paper proposes a novel Network Utility Maximization (NUM) model with constrained delay for real-time applications in wireless sensor networks. By using dual decomposition techniques, we present a distributed iterative price and rate adaption algorithm which converges to the global optimal solution. The presented algorithm can jointly control congestion and contention while meeting the delay requirement of each flow in the network. Numerical results validate our arguments.
通讯机构:
[Liao, Shengbin] H;Huazhong Normal Univ, Engn Ctr Informat Technol, Wuhan, Peoples R China.
关键词:
ad hoc wireless network;network utility maximization;optimization;dual decomposition;delay
摘要:
Delay requirement becomes a key problem for the time sensitive applications in ad hoc wireless networks. This paper proposes a novel Network Utility Maximization (NUM) model with constrained delay for real-time applications in ad hoc wireless networks. By using dual decomposition techniques, we present a distributed iterative price and rate adaption algorithm which converges to the global optimal solution. The presented algorithm can jointly control congestion and contention while meeting the delay requirement of each flow in the network. Numerical results validate our arguments.
期刊:
PROCEEDINGS OF THE FIRST INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND COMPUTER SCIENCE, VOL III,2009年3:950-952
通讯作者:
Wu Junqi
作者机构:
[Wu Junqi] Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan 430079, Peoples R China.;[Liu Yumei; Yang Zongkai; Hu Zhengbing] Huazhong Normal Univ, Wuhan 430079, Peoples R China.
通讯机构:
[Wu Junqi] H;Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan 430079, Peoples R China.
关键词:
Strategies;Eudcation;Computer game
摘要:
Nowadays people in the area of e-Learning contents development are paying attention to educational computer games, which utilize games in education for pleasant learning. In many respects, the relevant technologies are sufficiently sophisticated for ambitious game designs. However, design theory itself is lagging behind. This study purposes to analyze the status of current educational computer games, and then puts forward some principles and guidelines for designing educational computer games. Hope the guidelines will benefit to the designer of educational computer games.
作者机构:
Department of Educational Science and Technology, HuangGang Normal University,HuangGang, China;Department of Information Technology, HuaZhong Normal University,WuHan, China
会议名称:
2009 2nd IEEE International Conference on Computer Science and Information Technology(第二届计算机科学与信息技术国际会议 ICCSIT2009)
会议时间:
2009-08-08
会议地点:
北京
会议论文集名称:
2009 2nd IEEE International Conference on Computer Science and Information Technology(第二届计算机科学与信息技术国际会议 ICCSIT2009)论文集
摘要:
Computer games are today an important part of most children’s leisure lives and a growing part of our culture and learning. Educational games can make a good combination of games and education,and try to support children’s learning through playing games to realize happy study. RPG educational game is an important type of games in today’s school teaching, because of its virtual experience environment and the most important-different kind of characters. This paper discussed how to design the characters in RPG educational games, its classification, principles and process, and then took the game “Zheng He's voyages to Occident” as an example, to talk about how to design the player characters and main NPC in RPG educational games.